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Are there any future plans for "restrain system" like plants using binding attack or enemies casting petrify spell; required players to struggle out? 

In the future, players with immunity to various elements were supposed to appear (only fire is available in the demo) and traps that impose debuff.

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Fantastic artwork but, so far the gameplay is sluggish and repetitive. It needs juice and it needs a real hook, something unique to do.

Looking forward to a simplified ARPG experience with soft visuals and a cute anthro cast.

Hi, if a programmer appears, I will be able to add a lot of things, alone, this is what I was able to do. But so far there is no money for a programmer, and there is no money for myself )